Toros Kose

I'm Toros Kose, 24 year old graduated Motion Graphics student from Hyper Island.
Previously a motion designer at Tronic Studio NY, as well as SEHSUCHT, Hamburg, I'm currently based in New York with the wonderful team at Superfad.

Here is my site + showreel: www.toroskose.com

On this blog I will post self created content like photos and videos, and things that inspire me.

Peace.

The Bridge Toolkit Reel / DIA from DIA on Vimeo.

Client: FX Networks
VP, Broadcast Design: Albert Romero
Art Director: Amie Nguyen
On-Air Producer: Michael Perez
Logo Design: FX

Production Company: DIA
Creative Director: Mitch Paone
Lead Designer: Mitch Paone
Animator: Jerry Liu
Photography: Alan Ortiz
Executive Producer: Meg Donohoe

Reel Track: Mice Parade

Cosmosf from Eser Karaca on Vimeo.

Client: SonicLab
Motion Design: Tolga Ozisik
Sound Design: Eser Karaca

Used Computer Graphic techniques. I created like sound visuals to tell a minimal story. Sound has a shape in mind. It is reminiscent of something, So sounds empower imagination like feeding it.
ProductSonicLab
Cosmosƒ Plugin “Advanced Stochastic Synthesizer”

What is Cosmosƒ?
Cosmosƒ is a tool which is made for computer music and sound design. It does truely use the computer for sonic calculation and digital audio rendering, the kind of which is impossible to do by hand.

©All user interface rights reserved by SonicLab.
sonic-lab.com

Puma - Cell from Art & Graft on Vimeo.

This is one was a little bit different for us – more of a live action, cut and paste, polish up number to be precise.

It’s all about Puma’s Cell technology, which is something that makes sporty people do things that little bit faster and better than other sporty people.

Produced & Directed: Art&Graft
Agency: GBH Design
Client: Puma

NVIDIA GRID VCA from Nord Nord on Vimeo.

Wir bewegen Innovation aus dem Silicon Valley. In unserem Arbeitsalltag als Motion Design Studio sind wir täglich auf Performance-hungrige Software angewiesen und waren deshalb sofort von NVIDIAs neuestem Produkt überzeugt. Durch die NVIDIA Grid Visual Computing Appliance (VCA) ist der Benutzer nicht mehr durch die Performance seiner lokalen Workstation limitiert. Die VCA bietet mit insgesamt 8 Rechenkernen, enorme Grafik Power-Reserven, die flexibel auf verschiedene Arbeitsplätze aufgeteilt oder zusammengelegt werden können. Gemeinsam mit dem Bureau Hardy Seiler haben wir das How It Works Video für NVIDIA umgesetzt.
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We put Silicon Valley’s innovation in motion. As a Motion Design Studio we rely heavily on performance-demanding software and that’s why we were convinced right away by NVIDIA’s latest product. With the NVIDIA Grid Visual Computing Apppliance (VCA) users aren’t limited to the performance of only their local workstation any longer. The VCA holds a total of 8 cores of enormous graphic-power reserves, each of which can be routed to various client desktops or combined all together for even more processing power. Together with Bureau Hardy Seiler we produced the How It Works Video for NVIDIA.

Client: NVIDIA
Agency: Bureau Hardy Seiler

Directed by: Bureau Hardy Seiler, Nord Nord
Production: Bureau Hardy Seiler, Nord Nord

Project Management: Ricardo Ferrer Rivero, Farid Feriduni
Graphic Design: Bureau Hardy Seiler
2D Animation: Jonathan Winkler
3D Animation: Inan Atalay
Sound Design: Torsten Strer
Sound Technician: Dirk Austen / Paul Productions
Voice Over: Dave Wallace

ORA Prophecy from GMUNK on Vimeo.

Info: Dear friend and fellow burner-for-life Stephen Marshall hit up Munkowitz with a golden opportunity - to design and direct a tech-inspired, new-wave psychedelic trailer for his simulation model entitled ORA.. The clip, entitled ‘the Prophecy, served to entice with heavy style and tone to inform a new generation of pioneers..

ORA Prophecy Credit list

Directors: Bradley G Munkowitz & Stephen Marshall
Design Director: Bradley G Munkowitz
Director of Photography: Kevin Gosselin
Writers: Stephen Marshall, Max Botkin
Production Company: Wolf & Crow
Executive Producer: Kevin Shapiro
Lead Designers: Bradley G Munkowitz, Adam Swaab, Kevin Stein
Lead VFX Artist: Adam Swaab
VFX Artists: John Robson, Casey Hupke, Dylan Nathan
Lead Compositor: Bradley G Munkowitz
Compositors: John Robson, Casey Hupke, Dylan Nathan, Kevin Stein
Editor: Bradley G Munkowitz
Sound Design: Keith Ruggiero, Matthew Wilcock

ORA Prophecy from GMUNK on Vimeo.

Info: Dear friend and fellow burner-for-life Stephen Marshall hit up Munkowitz with a golden opportunity - to design and direct a tech-inspired, new-wave psychedelic trailer for his simulation model entitled ORA.. The clip, entitled ‘the Prophecy, served to entice with heavy style and tone to inform a new generation of pioneers..

ORA Prophecy Credit list

Directors: Bradley G Munkowitz & Stephen Marshall
Design Director: Bradley G Munkowitz
Director of Photography: Kevin Gosselin
Writers: Stephen Marshall, Max Botkin
Production Company: Wolf & Crow
Executive Producer: Kevin Shapiro
Lead Designers: Bradley G Munkowitz, Adam Swaab, Kevin Stein
Lead VFX Artist: Adam Swaab
VFX Artists: John Robson, Casey Hupke, Dylan Nathan
Lead Compositor: Bradley G Munkowitz
Compositors: John Robson, Casey Hupke, Dylan Nathan, Kevin Stein
Editor: Bradley G Munkowitz
Sound Design: Keith Ruggiero, Matthew Wilcock

Wild & Woolly from 2veinte on Vimeo.

After a lot of effort, we`ve finished! Hope you like it! :)

Done by 2veinte
Directed by Pablo Gostanian
Character Art & Design: Juan Molinet
Art & Animation Direction: Pablo Gostanian
Lead Cel Animation: Melisa Farina, Facundo Quiroga
Animatic: Facundo Quiroga, Melisa Farina, Julian Pereyra Coimbra
Cel Animation: Melisa Farina, Facundo Quiroga, Sebastian Garcia, Julian Pereyra Coimbra, Santiago Mediana, Martin Gil, Valentina Candia,
Additional Cel Animation: Alex Gostanian, Augusto Gabrys, Damian Sendin
Storyboard: Pablo Gostanian
Character Transformation Design: Pablo Gostanian, Augusto Gabrys.
Production: Melisa Farina
Composition: Facundo Quiroga, Pablo Gostanian
Music and SFX: Hula-music.com
Character voices: Pablo Gostanian, Alex Gostanian
Executive Producer: Agustin Valcarenghi

Follow us:
2veinte
Facebook.com/2veinte
Twitter: @2veintestudio
2veinte.com.ar

Juan Molinet
facebook.com/lebureau.tv
Twitter: @juanmolinet
lebureau.tv

Hula Music
facebook.com/hulam.usic.1

Woodkid - ‘THE GOLDEN AGE’ feat. Max Richter ‘EMBERS’ (Official HD Video) from WOODKID on Vimeo.

CREDITS
“The Golden Age”
Video Directed by Yoann Lemoine
Cinematography By Kasper Tuxen
Video Commissioner Pierre Le Ny
Produced By Iconoclast
Producer Roman Pichon Herrera
Line Producer Annabel Rosier
Visual Effects Yoann Lemoine
Flame Artist Hervé Thouement, Hugo Aymerich

US Team
Producer Christine Miller
Prod super Susan Porche
Art Director Chris Clayton
Stylist Mirin “midi” Soliz

Talent:
Matvey Lykov
Jullian Kruithof
Shawnia Willson
Tia Landrum
Matt Page
Chase Grimsley
Brannon Hughes
Jonathan Douglas
Kerrington Hightower
Scott Douglas
Paisley Martin
Brinon Kruithof
Caleb Green
Russel Hightower
Nathalie Kay Dubose
Travis Merindino

℗ & © 2014 Green United Music / Iconoclast / Seize Zero Trois

- TRACK -
“The Golden Age” Woodkid Featuring Max Richter “Embers”
(Yoann Lemoine - Dany Héricourt - Max Richter)
Published by Seize Zéro Trois - Imagem Music - Moka Music

"The Golden Age" ℗ 2013 Green United Music under exclusive license to Universal Music GmbH
“Embers” ℗ 2014 Deutsche Grammophon GmbH
Licensing of Max Richter’s “Embers” courtesy of Deutsche Grammophon Gesellschaft

***FOLLOW WOODKID***
facebook — facebook.com/Wo
twitter — twitter.com/woodkid
official site — woodkid.com/
official store — label-gum.com/co

Woodkid ON TOUR — on.fb.me/1kIpdK1

Woodkid’s MAILING LIST — ymlp.com/xgjbyjmugmgus

label-gum.com

LLAPSE from Julien Vanhoenacker on Vimeo.

"A visual metaphor of the positive and negative aspects of humanity, and its path on Earth."

Official website: llapse.net
Facebook: facebook.com/llapse
Contact: contact@llapse.net

Story:

“This is the way the world ends
Not with a bang but a whimper.” - TS ELLIOTT

Transience reflects the condition of every being in the universe seen through a sensitive, intellectual or even felt experience.
Even further, what humanity can’t describe, touch or identify is also linked to the same vanishing flow.
As big can be atoms or minuscule the stars, it’s all about sequences, pace, sudden apparitions or slow decay.
Humanity seems to have a unique potential in this constant struggle between life and entropy.
Whether our aptitudes help us prevail and evolve or instead accelerates our doom we have yet to decide.
That hesitation would come to an end with self-annihilation, but an end may just be a transition, a transformation.

Process:

Structured in a pseudo-timeline, the film is visually bringing a balance of positive and negative aspects in humanity. Slow or fast paced scenes, soft nature or hard concrete environments are shown as global human experience.
Initially a personal practice to bring mental concepts to life, this movie is achieved by two individuals, Julien Vanhoenacker as writer/director/VFX artist and Nicolas Vitte as music composer.
A great deal of computing power is needed to generate CGI images and the availability of the renderfarm of The Post Bangkok is a chance that allows this film to exist.
Creating these visual metaphors is a lengthy process spanning over many months. This allows ideas to be refined and become stronger in time, but also requires organisation, endurance and perfectionism, as well as the ability to stay focused on the initial intention.

Credits:

Writing / Direction:
JULIEN VANHOENACKER

CGI / VFX:
JULIEN VANHOENACKER

Music:
NICOLAS VITTE

Production / Renderfarm:
THE POST BANGKOK

Thanks:
YA CHUNG TENG
GABRIEL MAYMON
MOONTIARA SANPHECHUDA
PICHAYA POPANYASAK
APIWAT SRIMONGKOLKUL