Toros Kose

I'm Toros Kose, 24 year old graduated Motion Graphics student from Hyper Island.
Previously a motion designer at Tronic Studio NY, as well as SEHSUCHT, Hamburg, I'm currently based in New York with the wonderful team at Superfad.

Here is my site + showreel:

On this blog I will post self created content like photos and videos, and things that inspire me.


COIL from GOBELINS pro on Vimeo.

Court-métrage d’animation réalisé pour le Festival International du Film d’Animation (FIFA) d’Annecy 2014.

Réalisateurs : Charles Badiller, Eva Lusbaronian, Juliette Peuportier, Julie Robert, Arnaud Tribout

En 1917, un chien télégraphiste brave les dangers du front pour mener à bien sa mission.

1917: a telegraphist dog braves the dangers of the battlefield to complete his mission.

Contact production :
GOBELINS, l’école de l’image, Moïra Marguin :

Contact festival :
Luce Grosjean,

Lovaganza from J-Scott on Vimeo.

I had the opportunity to once again team up with the awesome team at The Academy. Working with Director Colin Hesterly, I brought the stunning designs of Dan Matutina to life and the end result is a beautifully fluid ode to a simpler time; referencing things like The Worlds Fair and Disneyland’s World of Tomorrow. Hoping to make the world a better place through the magic of animation, paired with the message of love, I hope you enjoy the result as much as we enjoyed the process.

Directed By:
Creative Director: Colin Hesterly
Executive Producer: Mike Holm
Production Coordinator: McKenna Turner
Design: Dan Matutina
Animation: Jordan Scott
Additional Animation: Colin Hesterly
Score: Cyrille Marchesseau
Sound Design: HEARby Sound

Skylines III: Point Cloud City from Patricio Gonzalez Vivo on Vimeo.

Part of the creative process of Skylines art installation

Made using openFrameworks ( here is the addon ) and google street view.

It was printed in postcards revealing the invisible information of a city that is otherwise trapped inside corporate databases, freeing private information collected from public spaces.
Photos of the making here:

Music: what else is new? by Art of Flying (

Siggraph 2014 Rewind - Lorcan O’Shanahan, Day 02: Enders Game Interface Design and Mograph Magic from Cineversity on Vimeo.

In this presentation, Lorcan O’Shanahan demonstrates techniques he used in creating HUD and screen elements for Ender’s Game. Lorcan explains how to optimize and utilize complex CAD models in MoGraph-style animations, how to use Cineware in After Effects to composite 2D elements within 3D space, and how to optimize clone systems with the Matrix Object and Effector Visibility.

Lorcan shows a unique rendering technique utilized in the Lilly title sequence. A world-space gradient generates a monochromatic look reminiscent of a depth pass, with Xpresso that makes this technique very flexible and easy to control.

Finally Lorcan demonstrates an Xpresso Car Rig he’s created, and shows how to animate the car along a path and crashing into a pile of tires with the help of Rigid Body Dynamics.

Recorded Live at Siggraph 2014 in Vancouver, BC Canada

00:34 Ender’s Game - Project Intro
03:06 Optimizing and Fracturing CAD Models - Polygon Groups to Objects
07:12 Turbines - Time Effector
08:53 Power Block Setup
09:46 Randomize Color
10:24 Power Block Effectors - Falloff
12:43 Part Reveal - Plain Effector Visibility
15:10 Delay Effector
15:37 Exporting 3D Position Markers to After Effects / PSR Constraint
19:52 Cappucino Baking
22:10 Camera Animation - Orbit Camera Preset
25:02 Cineware / After Effects Composite
26:34 Pixel Globe Intro
29:52 Matrix Object
30:38 Shader Effector
32:04 Cloner
33:40 Physical Render Depth of Field / Bokeh
35:50 VFS Lilly Title Sequence
37:30 World Gradient Xpresso
42:10 Xpresso Car Rig

Butter Fingers from J-Scott on Vimeo.

“Butter Fingers” explores some of the more unique items you might not want to let slip through your fingers. Let’s face it, if you can’t relate to dropping at least a handful of the items pictured, then you’re either utilizing duct-tape to it’s fullest potential or it was you who dropped the grenade. Condolences.

Creating “Butter Fingers” was no easy task and entirely a labor of love for the better part of 2 years. Finding time during evenings and weekends, until all hours of the morning occasionally, holidays etc. until the ground was filled with all the bits and pieces of unlucky items.

Although I was a team of one to formulate the ideas, illustrate, design and animate the visuals, that is only half of the pie. I worked with a pair of extremely talented people, each in their own right. Cyrille Marchesseau composed a stunning score based off of a single “Home Alone” reference I provided and created a soundtrack that opens up a colorful world I wouldn’t have been able to arrive at on my own. Wesley Slover brought the items to life with marble hits and soda sprays galore, working from my ambiguous descriptions and requests until they were just the right amount of fun. Once everything was complete, he was also responsible for the crisp final mix that you hear now.

A special thanks to all those who answered my questions and helped solve problems I otherwise would still be stumped by, including Matthew Sienzant, Mike Florio, Chad Tafolla, Ryan Summers, Ben Tucker, Forbes Hill, Michael Dibblee, Justin Demetrician, and my beautiful wife Katie (who put up with more floor crashes than anyone should ever be asked to).

Direction, Design, and Animation: Jordan Scott
Score: Cyrille Marchesseau
Sound Design and Audio Mix: Wesley Slover

Destiny: Mars from Simon Clowes on Vimeo.

Directors Ilya V. Abulkhanov & Simon Clowes collaborate with Bungie to design and direct the opening cinematic to their new video game franchise Destiny. Set in present day Mars, the story narrates the first encounter, the discovery of an unidentified spherical object – The Traveler.

Studio: Prologue Films
Directors: Ilya V. Abulkhanov & Simon Clowes
Starmaps Sequence Director: Simon Clowes
CG Supervisor: Lee John Nelson
Producer: Armando Plata
Executive Producer: Unjoo Byars
Production Manager: Paul Alexiou
Animation Supervisor: Mitch Gonzalez
FX Supervisor: Allan McKay
Lighting Lead: Daniel Hayes
Compositing Supervisor: Sam Edwards
Character Modeler: Dan Katcher
Lead TD: Michael Fisher
Rigging TD: Peter Christensen
Animation: Brian Wyser and Colin Cromwell
Starmaps Sequence Animator: Takayuki Sato
Lighting: Desiree Lunsford and Patrick Vidal
Compositing: Siobhan Lo, Jessica Laszlo, Andrea Caretta, Sarah Brooke Grossmann and Nabil Schiantarelli
FX: Hnedel Maximore, Benjamin Liu and Patrick Schuler
CG Artists: Bora Jurisic and Jeffrey Dietrich
Matte Painter: Matthew Gilson
Texture Artist: Paul Fedor
Previs: Zac Cavaliero and John Velazquez
Storyboard Artist: Doug Stambaugh
Starmaps Sequence Designer: Christian Antolin
Editor: Ilya Abulhanov
Colorist: Simon Clowes
Mocap Artists: Scott Levy, Mikal Vega and Mitch Gonzalez
Motion Capture Services: Activision Capture Studio
Additional Fluid FX : Fusion CI Studios

Client: Bungie
Story / Creative Direction feedback: Jason Jones
Creative Director / Project Lead: Christopher Barrett
Producer: Dave Dunn
Director of Marketing and COO: Pete Parsons
Associate Producer: Scott Taylor
Technical Feedback: David Parker
Concept Support: Joe Cross
Story / Brief: Joe Staten
Budgets: Harold Ryan
Character Art Feedback: Shikai Wang
Localization Feedback: Tom Slattery
Weapon / Vehicle Feedback: Tom Doyle
Art Feedback: Ryan Ellis
FX Feedback: Steve Scott
Environment Feedback: Michael Zak
Animation Feedback: Bill O’Brien

Nike Genealogy of Innovation from Golden Wolf on Vimeo.

The good folk at Nike EHQ approach us to bring their Genealogy of Innovation campaign to life. The films tracks back to Nike’s humble beginnings and takes us on a journey through their key innovative designs across seven, game-changing eras! 7 Films, 43 years of history and 200 shoes, all in under 2 minutes…. Class Dismissed!

Directed and produced by Golden Wolf.

Creative director: Ingi Erlingsson
Motion Graphics Lead: Alex Fernandez
Producer: Ant Baena
Photography: Iris Erlingsdottir
Design: Alex Fernandez, Max Englehart, Pablo Lozano, Wojtek Szklarski,
Animation: Alex Fernandez, Max Englehart, Stefan Falconer, Miquel Rodriguez, Pietro Furrbato, Miro Klasinc
Edit / Compositing: Alex Fernandez, Max Englehart, Stefan Falconer

Additional Credits (Renaissance):
Creative Direction: Golden Wolf
Direction & animation: Physalia
Production: Blackbox

Music and Sound design by Echoic Audio

Imaginary Forces - Manhattan from Imaginary Forces on Vimeo.

Directors Dan Gregoras and Jeremy Cox explore the careful art of bomb-making and social planning in this main title sequence for WGN’s Manhattan. Set in Los Alamos in 1943, Manhattan chronicles the lives and families of the scientists building the world’s deadliest weapon, and exposes a world full of secrets and consequences.

Designed & Produced by: Imaginary Forces (IF)
IF Creative Director: Dan Gregoras
IF Art Director: Jeremy Cox
IF Executive Producer: Gabriel Marquez
IF Producer: Jon Hassell
IF Designer: Griffin Frazen
IF Animator: Sekani Solomon
IF Cel Animator: Peter Ahern
IF Editor: Karl Amdal
IF Additional Design: Audrey Davis, Tim Haldeen

WXD Wired By Design from Patrick Clair on Vimeo.

Design Development
Raoul Marks
Eddy Herringson

Animation and Picture Editing
Raoul Marks

Antibody Creative Director
Patrick Clair

Music Composition
Eric Steuer

Wired Video Editor
Sowjanya Kudva

Wired Creative Director
Billy Sorrentino

Wired Editor-in-Chief
Scott Dadich